![]() * Merge pull request #13375 from ANR2ME/adhocmatching_fix * Oops we already have local mac stored in context, no longer need to getLocalMac again * Merge pull request #13377 from ANR2ME/adhocmatching_fix * An attempt to differentiate adhoc connect, create, and join. ![]() ![]() * Increasing the shutdown delay so that there will be at least one "4=sceUtilityNetconfGetStatus()" after "0=sceUtilityNetconfShutdownStart()" instead of directly to "0=sceUtilityNetconfGetStatus()" (just like what happen when using utility.prx file with KHBBS on JPCSP) * An attempt to reduce the lags/stutters during multiplayer caused by improper blocking behavior. * Fix possible stalled thread when PPSSPP closed down * Fix communication issue with Adhoc Server where ping to the Adhoc Server sometimes getting socket error 10053 and disconnected from Adhoc Server * Don't allocate PSP's Memory during DoState ![]() * Minor changes to make sure the output struct/arg have similar value to the one from prx file (based on Kingdom Hearts BBS) * Merge pull request #13318 from ANR2ME/net_blocking * Merge pull request #13378 from ANR2ME/adhocmatching_fix PPSSPP is a fast and portable PSP emulator for Android, Windows, Mac, and Linux, written in C++.
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